I am Jenkai liu

I’m a Software Engineer with 3+ years of experience in VR/AR/MR, specializing in human–computer interaction, immersive experiences, and multi-user systems.

In college, I directed and developed Reborn, a VR narrative selected for SIGGRAPH Asia VR Theater, marking my first step into immersive storytelling and XR development.

Since then, my work has spanned live performance, cultural heritage, and immersive installations, with projects shown internationally at SIGGRAPH, SXSW, and Ars Electronica.

With cross-disciplinary expertise in software engineering, interaction design, and digital art, I strive to create innovative digital experiences that make imagination tangible.

Highlights

  • 2025 — DiversePuppetry, Posters, SIGGRAPH, Vancouver Convention Centre, Canada

  • 2025 — Theater of Future Puppetry, Student Innovation, SXSW, USA

  • 2024 — Theater of Future Puppetry, XR Program, SIGGRAPH Asia, Tokyo International Forum, Japan

  • 2024 — HybridPuppetry, APMAR, Ryukoku University, Japan

  • 2024 — Future Puppet Theater, FUTEX, Taipei World Trade Center, Taipei

  • 2024 — Heart of the Machine, Ars Electronica, Austria

  • 2024 — Performing with Puppets, TAICHI, Tainan

  • 2023 — Theater of Future Puppet, Kaohsiung Museum of Fine Arts, Kaohsiung

  • 2023 — Theater of Future Puppet, Kiss Science, Hsinchu

  • 2023 — Pitch Your Work, APMAR, National Taiwan University, Taipei

  • 2023 — VR Puppetry, NSTC Demonstration Paper, ISAT, Taipei

  • 2023 — Interactive Live Visuals x GoodBand, Zepp New Taipei, New Taipei City

  • 2022 — VR Puppetry, Tun District Art Center, Taichung

  • 2022 — Interactive Installation, Metaverse R&D Center — Opening Ceremony, NTUT, Taipei

  • 2021 — Eight Major Space Missions, Space Exploration Hall, NSTM, Kaohsiung

  • 2020 — Reborn, VR Theater, SIGGRAPH Asia

  • 2020 — Reborn, Demonstration Selection, TAICHI, NTUT, Taipei

  • 2020 — Wind Bender, Demonstration Selection, TAICHI, NTUT, Taipei

  • 2020 — Reborn, Hyper-Vision AR/VR Experience Room, Kaohsiung Social Education Hall, Kaohsiung

  • 2025 — Honorary Membership, Phi Tau Phi Scholastic Honor Society

  • 2025 — Student Innovation Awards - Finalist, SXSW, Theater of Future Puppetry

  • 2024 — Future Tech Award, FUTEX, Future Puppet Theater

  • 2023 — Best Demo Award, TAICHI, Theater of Future Puppet

  • 2022 — Honor Student Award, NYCU Institute of Applied Arts

  • 2022 — People’s Choice Award, TAICHI, LiCAP

  • 2022 — Best Creative Award, CGW, Resonant With Shapes

  • 2022 — Excellent Paper Award of Technical Paper, CGW

  • 2022 — Cross-Disciplinary Category Award — Selection, Vision Get Wild, VR Gallery

  • 2021 — First Award, VR VFX Content Production Competition, Behind Your Eyes

  • 2020 — Cross-Disciplinary Integration Award, Intelligent Innovation and Interdisciplinary Creation Contest, Wind Bender

  • 2020 — Outstanding Youth Award, NTUT Department of Interaction Design

  • 2020 — AVR Star Award, HPC NCHC Animation Challenge, Reborn


  • National Yang Ming Chiao Tung University (NYCU)
    M.A. in Applied Arts · Sep 2022 – Feb 2025


  • National Taipei University of Technology (NTUT)

    B.A. in Interaction Design · Sep 2018 – Jun 2022

  • National Yang Ming Chiao Tung University (NYCU)
    M.A. in Applied Arts · Sep 2022 – Feb 2025


  • National Taipei University of Technology (NTUT)

    B.A. in Interaction Design · Sep 2018 – Jun 2022

Copyright © JenKai Liu 2025

Copyright © JenKai Liu 2025

Copyright © JenKai Liu 2025

Copyright © JenKai Liu 2025